Check out this interesting design competition, open to students of all disciplines, that is supported by major design organizations like the Art Directors Club (ADC), the Professional Association for Design (AIGA), and the American Institute of Architecture Students (AIAS).
The Pinup 2012 Student Competition invites design students to “submit a collection of their work comprised of up to nine images.” The competition poses some interesting questions about how we evaluate design as a culture that is continually influenced by new media and technology.
“It has been predicted that in 2020, there will be 50 billion mobile internet connections worldwide, the equivalent of seven devices per person,” says Pinup organizers on its Website. “Thus, this competition is not simply about the existence of technology, but rather why and how we harness it as designers.”
Read the details below:
Pinup 2012 Student Design Competition
Deadline: April 9, 2012
1. Students: Entrants must currently be under-graduate or post-graduate students at universities or tertiary institutions. (Tertiary institutions include: junior colleges, colleges of technology, and other relevant vocational schools.)
2. All international entries are welcomed.
3. Competition is open to all design fields including but not limited to architecture, urban planning, landscape, interior architecture, graphics, industrial design and fashion design.
4. All submissions are digital and each entrant may submit a maximum of three collections.
Details: Create a collection of up to any nine images of your choice. The images can be in any order from any project that represents your thoughts, explorations and ideas (click here for more details about creating a photo collection).
The proliferation of device culture, social networking, and cloud technology are changing the way we work, and connect on a daily basis. For designers, this means that technology is not only transforming the process of production, but also the processes through which we share, critique, and organize ourselves around the work we do. The competition is first, and foremost an experiment in distributed intelligence. By leveraging the “wisdom of crowds” every designer can see and understand how his or her work is experienced by others.
PinUp 2012 poses the following questions: What are the standards and aspirations by which we evaluate design today? In an increasingly networked culture, what makes a project capable of cutting through the virtual noise, and starting a new conversation? How do evolving forms of media affect the way in which your message reaches its destination? What is your message?
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